Vincent
Douvier.

I build and scale game and tech businesses. From product vision to live operation, turning ambiguity into structured execution across 20+ years and 50+ launches.

"The right fit decides everything."

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AMOKH
20+
Years in the industry
50+
Game launches
500+
People led
6
Years in private ventures

Builder.
Not just a leader.

Most executives sit clearly in one camp: creative, operational, or corporate. I've spent twenty years deliberately refusing that choice.

My edge is the overlap. I'm creative-aware without being dependent on creative identity. Data-literate without being purely analytical. Strategic, but execution-first above all else.

What I actually deliver is the hardest thing: closing the gap between what is built and what customers experience. That gap is a publishing and operations problem. I've been solving it since Ryzom shipped in 2004 (one of the first MMOs built around systemic world simulation) and I haven't stopped since.

I'm most effective where there is complexity, growth, or the need to bring structure to ambition. Give me a vision or a broken organization. I'll turn it into something that functions and scales.

01
Business Architecture

Translating vision into operational reality. Aligning product, monetization, and market strategy into a coherent P&L-owned whole.

02
Life Operations

Not "live ops," the full life of a product. From GTM to daily occurrence: retention, monetization, lifecycle, and community working in sync.

03
Organizational Scaling

Building teams, processes, and culture that grow without breaking. Transitioning from chaotic ambition to structured, sustainable execution.

04
International Expansion

MENA, Europe, USA. Not from a Western headquarters, from inside the markets, with operators and relationships built on the ground.

Proof,
not promises.

Fifty-plus launches across PC, console, mobile, browser, and Facebook. Subscription titles, client games, GaaS titles, F2P MMOs. Europe, USA, MENA. The pattern built across them is more valuable than any single title.

Webzen / gPotato — European & US Operations
Built a publishing operation across 20+ countries from a single producer mandate

Joined alone with a budget and a six-month deadline to release Allods Online (a $20M GaaS MMORPG) across Europe, the US, and the Maghreb in seven languages. Hit the deadline. Built the teams. Owned product positioning, community, monetization, and live performance post-launch. One year later, promoted to Executive Producer to run a portfolio of F2P titles simultaneously.

→ Promoted to EP within 14 months of first launch
Ubisoft Abu Dhabi — MENA Live Operations
Built the MENA live operations hub for Ubisoft from nothing

Arrived to a blank slate: no team, no infrastructure, no network. Built the GTM strategy, community ecosystems, localization pipelines, first and third-party relationships, and data-driven operations across PC, console, and mobile, covering 550 million people across the region. Product, data, community, and market positioning moving in sync, not sequentially.

→ +30% regional revenue in six months
Nevrax — Live Operations Pioneer
Part of the core team that shipped Ryzom and ran its live operations

One of the first MMOs built around systemic world simulation, released in 2004. I moved from assistant producer into setting up and managing live operations post-launch — before "live ops" was an industry discipline. It's where I learned the foundational lesson: the gap between what a studio builds and what players experience is a publishing problem, not a development problem.

→ Formative. Everything since traces back here.
MENA Monetization — The Smurfs
Monetization performance that other regions called to understand

Handled the culturalization, release, and live operations of The Smurfs & Co Spellbound for the MENA market. The monetization performance was strong enough that other regional teams contacted me to understand the approach. Culturalization is not translation: it's the difference between a product that exists in a market and one that belongs there.

→ Inbound interest from other regions on the methodology
03 — How I Think

A few things I'd
defend publicly.

"Live ops" is the wrong name. It should be Life Operations.

The industry uses "live operations" because products are online. But what we're actually managing is the entire life of a product, from GTM strategy to daily operational decisions, years after launch. The naming matters because it shapes how teams think about their mandate. Live ops is reactive, Life Operations is a full discipline.

Audience involvement starts at concept. Not at beta.

The standard approach is to build, then test, then adjust. That sequence is expensive and often too late. The value, implication, and feedback of your audience has to inform decisions from the earliest concept stage. Studios that do this consistently outperform those that treat community as a launch activity.

I'd rather absorb small mistakes than build a team afraid to decide.

An organization paralyzed by the need for consensus is far more expensive than one that accepts contained, fast-moving errors. The solution is clear ownership and decision rights, not more alignment meetings. I push decision-making as close to the problem as possible, and hold a high bar on accountability when decisions are made.

Co-founding
something new.

I am currently co-founding an unannounced indie video game studio. Remote-first, senior-heavy, built with production discipline and indie agility. Europe-incorporated, investor-ready from day one.

My role is CEO, COO, and Co-founder: company formation, legal structuring, production pipeline, advisory board, and investor preparation, simultaneously. Building a game, a company with long-term plans and a credible investment case at the same time.

Co-founding an indie studio while remaining open to the right opportunity isn't a conflict. It's the most relevant thing on my CV. It puts me on both sides of the publishing and operations relationship at once, and that dual perspective is exactly what senior mandates require.

Details on the studio and its first project will be disclosed at the right time.

Studio Profile
Status In formation
Structure Remote-first
Incorporation Europe
Team profile Senior-heavy
My role CEO / COO / Co-founder
Project Unannounced
05 — The Person

Before the
executive.

Before I was a games executive, I was Amokh, guild leader of Landslide, one of the top-10 Everquest guilds worldwide. At its peak, 120+ members from across the globe, all remote, all coordinated toward a shared goal. None of them knew my name was Vincent. I was managing a distributed international team before it had a job title.

I'm originally from France but I've never really been from one place. At 11, I was sent to Rugby School in England. From that age, navigating different cultures wasn't a skill I developed, it was just Tuesday. I've since lived in Ireland, England, Germany, the USA, Spain, and the UAE, and I currently live near Saint-Tropez in the south of France with my wife and two trilingual children.

My household operates in three languages simultaneously. I speak French with the kids, my wife speaks German with them, and we speak English to each other. This isn't a footnote. It's how I'm wired.

I've played golf since 1983 (or rather, I did until Covid interrupted that discipline, and I haven't fully returned). Golf taught me patience, focus over long time horizons, and the irreplaceable value of practice. I play backgammon daily, online and in person. I read every day without exception, at least 30 minutes, always in the language of the author. Almost exclusively science fiction with deep, multi-volume storylines. Currently introducing my son to video games the right way: starting with the classics on Switch.

Golf since 1983 Patience, resilience, focus over 3+ hour sessions. The lesson: practice is not optional.
Daily backgammon player Online and in person. Calculated risk, pattern recognition, strategic thinking under pressure.
30 minutes reading daily Discipline started during Covid, now non-negotiable. Always in English, always the author's language. Dune prequels and space operas with 10+ volumes preferred.
Video games — father & son Currently completing Zelda on Switch. Teaching the basics before anything else.
Trilingual household French, German, English at home. Two kids who switch languages mid-sentence without noticing.
Near Saint-Tropez South of France. All I need is a piece of paper and a challenge, location doesn't change how I think.
United States

Efficiency, customer obsession, and radical optimism. Smile, not as performance, but as a commitment to the person in front of you.

Ireland

Product centricity and the discipline of metrics. Gut and knowledge are not enough. A melting pot that taught me what diverse teams are actually worth.

Spain

There is a time for everything. Don't forget yourself. If you are not good, you cannot work good.

UAE

Knowing a culture is not enough. You have to be part of it, without pretending. The depth of immersion required to expand business in a faith-driven society.

France

Where I'm from. Not where I'm limited to. A passport, not an identity ceiling.

The right fit
decides
everything.

I'm open to the right engagement, whether that's a senior permanent role, a high-impact consulting mandate, or something that doesn't have a clean label yet. Title matters less than mandate. I operate best where speed and structural thinking matter more than process compliance.

What I'm open to
GM — mid-size studio or division with scaling ambition
COO — scale-up, turnaround, or complex operational mandate
Studio Director — with live service or publishing scope
Publishing Director — with LiveOps and data responsibility
Senior consulting or advisory mandate — high-impact, defined scope
Permanent, contractor, or freelance — the mandate decides the form